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Add basic juice stream selection blueprint
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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// TODO: confine in bounds
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hitObject.OriginalXBindable.Value += deltaX;
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foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
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nested.OriginalXBindable.Value += deltaX;
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});
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return true;
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