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Add basic juice stream selection blueprint
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream>
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{
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public override Quad SelectionQuad => HitObjectContainer.ToScreenSpace(computeBoundingBox().Offset(new Vector2(0, HitObjectContainer.DrawHeight)));
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private float minNestedX;
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private float maxNestedX;
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public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
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: base(hitObject)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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HitObject.DefaultsApplied += onDefaultsApplied;
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calculateObjectBounds();
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}
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private void onDefaultsApplied(HitObject _) => calculateObjectBounds();
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private void calculateObjectBounds()
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{
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minNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Min(nested => nested.OriginalX) - HitObject.OriginalX;
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maxNestedX = HitObject.NestedHitObjects.OfType<CatchHitObject>().Max(nested => nested.OriginalX) - HitObject.OriginalX;
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}
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private RectangleF computeBoundingBox()
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{
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float left = HitObject.OriginalX + minNestedX;
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float right = HitObject.OriginalX + maxNestedX;
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float top = HitObjectContainer.PositionAtTime(HitObject.EndTime);
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float bottom = HitObjectContainer.PositionAtTime(HitObject.StartTime);
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float objectRadius = CatchHitObject.OBJECT_RADIUS * HitObject.Scale;
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return new RectangleF(left, top, right - left, bottom - top).Inflate(objectRadius);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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HitObject.DefaultsApplied -= onDefaultsApplied;
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}
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}
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}
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@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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case Fruit fruit:
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case Fruit fruit:
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return new FruitSelectionBlueprint(fruit);
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return new FruitSelectionBlueprint(fruit);
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case JuiceStream juiceStream:
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return new JuiceStreamSelectionBlueprint(juiceStream);
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case BananaShower bananaShower:
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case BananaShower bananaShower:
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return new BananaShowerSelectionBlueprint(bananaShower);
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return new BananaShowerSelectionBlueprint(bananaShower);
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Catch.Edit
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// TODO: confine in bounds
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// TODO: confine in bounds
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hitObject.OriginalXBindable.Value += deltaX;
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hitObject.OriginalXBindable.Value += deltaX;
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foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>())
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nested.OriginalXBindable.Value += deltaX;
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});
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});
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return true;
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return true;
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