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Merge remote-tracking branch 'origin/master' into netstandard
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@ -17,6 +17,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Replays;
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@ -33,11 +34,6 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public abstract class RulesetContainer : Container
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{
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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/// <summary>
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/// The selected variant.
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/// </summary>
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@ -115,7 +111,7 @@ namespace osu.Game.Rulesets.UI
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/// <returns>The input manager.</returns>
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public abstract PassThroughInputManager CreateInputManager();
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protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
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protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
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public Replay Replay { get; private set; }
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@ -325,7 +321,7 @@ namespace osu.Game.Rulesets.UI
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{
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base.Update();
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Playfield.Size = AspectAdjust ? GetPlayfieldAspectAdjust() : Vector2.One;
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Playfield.Size = GetAspectAdjustedSize() * PlayfieldArea;
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}
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/// <summary>
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@ -336,10 +332,17 @@ namespace osu.Game.Rulesets.UI
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protected virtual BeatmapProcessor<TObject> CreateBeatmapProcessor() => new BeatmapProcessor<TObject>();
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/// <summary>
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/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield"/> based on custom conditions.
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/// Computes the size of the <see cref="Playfield"/> in relative coordinate space after aspect adjustments.
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/// </summary>
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/// <returns></returns>
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protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
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/// <returns>The aspect-adjusted size.</returns>
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protected virtual Vector2 GetAspectAdjustedSize() => Vector2.One;
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/// <summary>
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/// The area of this <see cref="RulesetContainer"/> that is available for the <see cref="Playfield"/> to use.
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/// Must be specified in relative coordinate space to this <see cref="RulesetContainer"/>.
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/// This affects the final size of the <see cref="Playfield"/> but does not affect the <see cref="Playfield"/>'s scale.
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/// </summary>
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protected virtual Vector2 PlayfieldArea => new Vector2(0.75f); // A sane default
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/// <summary>
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/// Creates a converter to convert Beatmap to a specific mode.
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