mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into netstandard
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@ -3,9 +3,9 @@
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.OpenGL.Buffers;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Primitives;
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@ -14,11 +14,12 @@ using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.ES30;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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internal class CursorTrail : Drawable
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internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
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{
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private int currentIndex;
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@ -31,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private float time;
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public override bool IsPresent => true;
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private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
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private const int max_sprites = 2048;
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@ -96,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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const int fade_clock_reset_threshold = 1000000;
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time = (float)(Time.Current - timeOffset) / 500f;
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time = (float)(Time.Current - timeOffset) / 300f;
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if (time > fade_clock_reset_threshold)
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resetTime();
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}
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@ -115,14 +118,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override bool OnMouseMove(InputState state)
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{
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Vector2 pos = state.Mouse.NativeState.Position;
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if (lastPosition == null)
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{
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lastPosition = state.Mouse.NativeState.Position;
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lastPosition = pos;
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resampler.AddPosition(lastPosition.Value);
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return base.OnMouseMove(state);
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}
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foreach (Vector2 pos2 in resampler.AddPosition(state.Mouse.NativeState.Position))
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foreach (Vector2 pos2 in resampler.AddPosition(pos))
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{
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Trace.Assert(lastPosition.HasValue);
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@ -163,7 +168,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private class TrailDrawNodeSharedData
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{
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public VertexBuffer<TexturedVertex2D> VertexBuffer;
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public VertexBuffer<TexturedTrailVertex> VertexBuffer;
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}
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private class TrailDrawNode : DrawNode
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@ -189,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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if (Shared.VertexBuffer == null)
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Shared.VertexBuffer = new QuadVertexBuffer<TexturedVertex2D>(max_sprites, BufferUsageHint.DynamicDraw);
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Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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Shader.GetUniform<float>("g_FadeClock").Value = Time;
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@ -206,17 +211,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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int end = start;
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Vector2 pos = Parts[i].Position;
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ColourInfo colour = DrawInfo.Colour;
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colour.TopLeft.Linear.A = Parts[i].Time + colour.TopLeft.Linear.A;
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colour.TopRight.Linear.A = Parts[i].Time + colour.TopRight.Linear.A;
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colour.BottomLeft.Linear.A = Parts[i].Time + colour.BottomLeft.Linear.A;
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colour.BottomRight.Linear.A = Parts[i].Time + colour.BottomRight.Linear.A;
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float time = Parts[i].Time;
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Texture.DrawQuad(
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new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
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colour,
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DrawInfo.Colour,
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null,
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v => Shared.VertexBuffer.Vertices[end++] = v);
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v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
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{
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Position = v.Position,
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TexturePosition = v.TexturePosition,
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Time = time + 1,
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Colour = v.Colour,
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});
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Parts[i].WasUpdated = false;
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}
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@ -241,5 +248,26 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Shader.Unbind();
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct TexturedTrailVertex : IEquatable<TexturedTrailVertex>, IVertex
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{
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[VertexMember(2, VertexAttribPointerType.Float)]
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public Vector2 Position;
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[VertexMember(4, VertexAttribPointerType.Float)]
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public Color4 Colour;
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[VertexMember(2, VertexAttribPointerType.Float)]
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public Vector2 TexturePosition;
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[VertexMember(1, VertexAttribPointerType.Float)]
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public float Time;
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public bool Equals(TexturedTrailVertex other)
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{
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return Position.Equals(other.Position)
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&& TexturePosition.Equals(other.TexturePosition)
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&& Colour.Equals(other.Colour)
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&& Time.Equals(other.Time);
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}
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}
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}
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}
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