Fix channel selection not getting focus

This commit is contained in:
DrabWeb 2017-06-01 05:17:45 -03:00
parent 32f98ca62b
commit c2d1a44de5

View File

@ -159,12 +159,20 @@ namespace osu.Game.Overlays
channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden; channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
channelSelection.StateChanged += (overlay, state) => channelSelection.StateChanged += (overlay, state) =>
{ {
if (state == Visibility.Visible && 1f - chatHeight.Value < channel_selection_min_height) if (state == Visibility.Visible)
{ {
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, EasingTypes.OutQuint); inputTextBox.HoldFocus = false;
channelSelection.ResizeHeightTo(channel_selection_min_height, 800, EasingTypes.OutQuint); if (1f - chatHeight.Value < channel_selection_min_height)
channelSelection.Show(); {
chatHeight.Value = 1f - channel_selection_min_height; chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, EasingTypes.OutQuint);
channelSelection.ResizeHeightTo(channel_selection_min_height, 800, EasingTypes.OutQuint);
channelSelection.Show();
chatHeight.Value = 1f - channel_selection_min_height;
}
}
else
{
inputTextBox.HoldFocus = true;
} }
}; };
} }