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Remove late initialization of head + tail, keep them updated with start time and end time.
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// The time at which the HitObject starts.
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/// </summary>
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public double StartTime;
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public virtual double StartTime { get; set; }
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/// <summary>
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/// The samples to be played when this hit object is hit.
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