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Apply CornerExponent fixes
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@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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Origin = Anchor.Centre;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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CornerRadius = Size.X / 2;
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CornerExponent = 2;
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InternalChild = new RingPiece();
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}
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