Add Rank as a property to the Score Processor

This commit is contained in:
EVAST9919
2017-10-02 05:56:38 +03:00
parent 5ce2723719
commit c2f487aa3e
4 changed files with 13 additions and 15 deletions

View File

@ -147,7 +147,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
public void BindProcessor(ScoreProcessor processor)
{
info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
info.GradeDisplay.Current.BindTo(processor.Accuracy);
info.GradeDisplay.Current.BindTo(processor.Rank);
}
}
}

View File

@ -5,6 +5,7 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.BreaksOverlay
{
@ -12,7 +13,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
{
public PercentageInfoLine AccuracyDisplay;
public InfoLine<int> RankDisplay;
public GradeInfoLine GradeDisplay;
public InfoLine<ScoreRank> GradeDisplay;
public InfoContainer()
{
@ -40,7 +41,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
{
AccuracyDisplay = new PercentageInfoLine("Accuracy"),
RankDisplay = new InfoLine<int>("Rank", @"#"),
GradeDisplay = new GradeInfoLine("Grade"),
GradeDisplay = new InfoLine<ScoreRank>("Grade"),
},
}
};

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.BreaksOverlay
{
@ -80,13 +79,4 @@ namespace osu.Game.Screens.Play.BreaksOverlay
protected override string Format(double count) => $@"{count:P2}";
}
public class GradeInfoLine : InfoLine<double>
{
public GradeInfoLine(string name, string prefix = "") : base(name, prefix)
{
}
protected override string Format(double count) => $@"{ScoreProcessor.RankFrom(count)}";
}
}