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Make object on the catcher plate separate CaughtObject class
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@ -50,10 +50,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public Func<CatchHitObject, bool> CheckPosition;
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public bool IsOnPlate;
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public override bool RemoveWhenNotAlive => IsOnPlate;
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protected override JudgementResult CreateResult(Judgement judgement) => new CatchJudgementResult(HitObject, judgement);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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