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Merge branch 'master' into disallow-beatmap-change
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@ -22,11 +22,6 @@ namespace osu.Game.Overlays
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public const float TRANSITION_LENGTH = 600;
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/// <summary>
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/// Whether posted notifications should be processed.
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/// </summary>
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public readonly BindableBool Enabled = new BindableBool(true);
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private FlowContainer<NotificationSection> sections;
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/// <summary>
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@ -34,27 +29,6 @@ namespace osu.Game.Overlays
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/// </summary>
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public Func<float> GetToolbarHeight;
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public NotificationOverlay()
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{
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ScheduledDelegate notificationsEnabler = null;
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Enabled.ValueChanged += v =>
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{
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if (!IsLoaded)
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{
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processingPosts = v;
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return;
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}
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notificationsEnabler?.Cancel();
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if (v)
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// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
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notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
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else
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processingPosts = false;
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -103,6 +77,29 @@ namespace osu.Game.Overlays
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};
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}
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private ScheduledDelegate notificationsEnabler;
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private void updateProcessingMode()
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{
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bool enabled = OverlayActivationMode == OverlayActivation.All || State == Visibility.Visible;
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notificationsEnabler?.Cancel();
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if (enabled)
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// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
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notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
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else
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processingPosts = false;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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StateChanged += _ => updateProcessingMode();
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OverlayActivationMode.ValueChanged += _ => updateProcessingMode();
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OverlayActivationMode.TriggerChange();
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}
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private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
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private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
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12
osu.Game/Overlays/OverlayActivation.cs
Normal file
12
osu.Game/Overlays/OverlayActivation.cs
Normal file
@ -0,0 +1,12 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Overlays
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{
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public enum OverlayActivation
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{
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Disabled,
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UserTriggered,
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All
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}
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}
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@ -10,6 +10,8 @@ using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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namespace osu.Game.Overlays.Toolbar
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{
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@ -29,6 +31,8 @@ namespace osu.Game.Overlays.Toolbar
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private const float alpha_hovering = 0.8f;
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private const float alpha_normal = 0.6f;
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private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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public Toolbar()
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{
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Children = new Drawable[]
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@ -76,6 +80,19 @@ namespace osu.Game.Overlays.Toolbar
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Size = new Vector2(1, HEIGHT);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame)
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{
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if (osuGame != null)
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overlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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StateChanged += visibility =>
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{
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if (overlayActivationMode == OverlayActivation.Disabled)
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State = Visibility.Hidden;
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};
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}
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public class ToolbarBackground : Container
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{
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private readonly Box solidBackground;
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