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Merge branch 'master' into disallow-beatmap-change
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@ -17,6 +17,8 @@ using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using OpenTK;
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using OpenTK.Input;
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using osu.Game.Overlays;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Screens
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{
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@ -39,19 +41,19 @@ namespace osu.Game.Screens
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/// </summary>
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protected virtual BackgroundScreen CreateBackground() => null;
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private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
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private Action updateOverlayStates;
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/// <summary>
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/// Whether overlays should be hidden when this screen is entered or resumed.
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/// Whether all overlays should be hidden when this screen is entered or resumed.
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/// </summary>
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protected virtual bool HideOverlaysOnEnter => false;
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private readonly BindableBool allowOpeningOverlays = new BindableBool();
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
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/// <summary>
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/// Whether overlays should be able to be opened while this screen is active.
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/// Whether overlays should be able to be opened once this screen is entered or resumed.
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/// </summary>
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protected virtual bool AllowOpeningOverlays => true;
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protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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/// <summary>
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/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
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@ -87,8 +89,15 @@ namespace osu.Game.Screens
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if (osuGame != null)
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{
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Ruleset.BindTo(osuGame.Ruleset);
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hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
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allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
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OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
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updateOverlayStates = () =>
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{
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if (HideOverlaysOnEnter)
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osuGame.CloseAllOverlays();
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else
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osuGame.Toolbar.State = Visibility.Visible;
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};
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}
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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@ -224,8 +233,9 @@ namespace osu.Game.Screens
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if (backgroundParallaxContainer != null)
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backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
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hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
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allowOpeningOverlays.Value = AllowOpeningOverlays;
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OverlayActivationMode.Value = InitialOverlayActivationMode;
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updateOverlayStates?.Invoke();
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}
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private void onExitingLogo()
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