Move logic for performing actions from specific screen to its own component

This commit is contained in:
Dean Herbert
2020-11-11 14:45:50 +09:00
parent 6593aac3f2
commit c308eb75d9
2 changed files with 147 additions and 29 deletions

View File

@ -463,7 +463,7 @@ namespace osu.Game
#endregion
private ScheduledDelegate performFromMainMenuTask;
private PerformFromMenuRunner performFromMainMenuTask;
/// <summary>
/// Perform an action only after returning to a specific screen as indicated by <paramref name="validScreens"/>.
@ -474,34 +474,7 @@ namespace osu.Game
public void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null)
{
performFromMainMenuTask?.Cancel();
validScreens ??= Enumerable.Empty<Type>();
validScreens = validScreens.Append(typeof(MainMenu));
CloseAllOverlays(false);
// we may already be at the target screen type.
if (validScreens.Contains(ScreenStack.CurrentScreen?.GetType()) && !Beatmap.Disabled)
{
action(ScreenStack.CurrentScreen);
return;
}
// find closest valid target
IScreen screen = ScreenStack.CurrentScreen;
while (screen != null)
{
if (validScreens.Contains(screen.GetType()))
{
screen.MakeCurrent();
break;
}
screen = screen.GetParentScreen();
}
performFromMainMenuTask = Schedule(() => PerformFromScreen(action, validScreens));
Add(performFromMainMenuTask = new PerformFromMenuRunner(action, validScreens, () => ScreenStack.CurrentScreen));
}
/// <summary>