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Privatise OnJudgements as much as possible
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@ -205,12 +205,12 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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hitObject.Depth = (float)hitObject.HitObject.StartTime;
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hitObject.AccentColour = AccentColour;
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hitObject.OnJudgement += OnJudgement;
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hitObject.OnJudgement += onJudgement;
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HitObjects.Add(hitObject);
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}
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public void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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if (!judgement.IsHit)
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return;
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