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Privatise OnJudgements as much as possible
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@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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judgements.Clear();
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judgements.Add(new DrawableManiaJudgement(judgement)
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