Privatise OnJudgements as much as possible

This commit is contained in:
smoogipoo
2018-01-16 15:37:32 +09:00
parent 976f7cec39
commit c309cc9454
5 changed files with 8 additions and 8 deletions

View File

@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
h.Depth = (float)h.HitObject.StartTime;
h.OnJudgement += OnJudgement;
h.OnJudgement += onJudgement;
var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null && ProxyApproachCircles)
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
}
public void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var osuJudgement = (OsuJudgement)judgement;
var osuObject = (OsuHitObject)judgedObject.HitObject;