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Privatise OnJudgements as much as possible
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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h.Depth = (float)h.HitObject.StartTime;
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h.OnJudgement += OnJudgement;
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h.OnJudgement += onJudgement;
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var c = h as IDrawableHitObjectWithProxiedApproach;
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if (c != null && ProxyApproachCircles)
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.UI
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.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
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}
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public void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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var osuJudgement = (OsuJudgement)judgement;
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var osuObject = (OsuHitObject)judgedObject.HitObject;
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