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Remove extra alternateFailConditions function in Player
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@ -228,15 +228,8 @@ namespace osu.Game.Screens.Play
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scoreProcessor.AllJudged += onCompletion;
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scoreProcessor.Failed += onFail;
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applyAlternateFailConditions();
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}
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private void applyAlternateFailConditions()
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{
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foreach(var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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{
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mod.ApplyToScoreProcessor(scoreProcessor);
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}
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(scoreProcessor);
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}
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private void applyRateFromMods()
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