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Refactor InitialRoomsReceived to avoid extra bindables
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public readonly BindableList<Room> Rooms = new BindableList<Room>();
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public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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IBindableList<Room> IRoomManager.Rooms => Rooms;
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@ -131,7 +131,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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remove { }
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}
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public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindableList<Room> Rooms => null;
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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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remove => throw new NotImplementedException();
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}
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public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
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