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Merge branch 'master' into add-slider-slide-support
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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Drawable scaleContainer;
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public override bool DisplayResult => false;
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public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
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: base(sliderRepeat)
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{
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private readonly Slider slider;
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private readonly Drawable followCircle;
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private readonly DrawableSlider drawableSlider;
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private readonly CircularContainer ball;
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private readonly Drawable ball;
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public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
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{
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@ -54,19 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Alpha = 0,
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
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},
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ball = new CircularContainer
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ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 1,
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
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}
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}
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Origin = Anchor.Centre,
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},
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};
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}
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@ -187,12 +179,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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return;
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Position = newPos;
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Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
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ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI);
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lastPosition = newPos;
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}
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private class FollowCircleContainer : Container
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private class FollowCircleContainer : CircularContainer
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{
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public override bool HandlePositionalInput => true;
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}
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@ -36,19 +36,10 @@ namespace osu.Game.Rulesets.Osu.Replays
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}
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}
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public override List<IInput> GetPendingInputs()
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public override void CollectPendingInputs(List<IInput> inputs)
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{
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return new List<IInput>
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{
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new MousePositionAbsoluteInput
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{
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Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
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},
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new ReplayState<OsuAction>
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{
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PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>()
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}
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};
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
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}
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}
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}
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@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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private readonly Drawable animationContent;
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private Sprite layerNd;
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private Sprite layerSpec;
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public LegacySliderBall(Drawable animationContent)
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{
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this.animationContent = animationContent;
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@ -29,18 +32,37 @@ namespace osu.Game.Rulesets.Osu.Skinning
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InternalChildren = new[]
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{
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new Sprite
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layerNd = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin.GetTexture("sliderb-nd"),
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Colour = new Color4(5, 5, 5, 255),
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},
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animationContent,
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new Sprite
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animationContent.With(d =>
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{
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d.Anchor = Anchor.Centre;
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d.Origin = Anchor.Centre;
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}),
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layerSpec = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = skin.GetTexture("sliderb-spec"),
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Blending = BlendingParameters.Additive,
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},
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};
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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//undo rotation on layers which should not be rotated.
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float appliedRotation = Parent.Rotation;
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layerNd.Rotation = -appliedRotation;
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layerSpec.Rotation = -appliedRotation;
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}
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}
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}
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