diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs index 6e162ca95e..e12c46ef16 100644 --- a/osu.Game/Audio/PreviewTrackManager.cs +++ b/osu.Game/Audio/PreviewTrackManager.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; -using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.IO.Stores; using osu.Game.Beatmaps; @@ -26,7 +25,7 @@ namespace osu.Game.Audio private TrackManagerPreviewTrack current; [BackgroundDependencyLoader] - private void load(AudioManager audio, FrameworkConfigManager config) + private void load(AudioManager audio) { // this is a temporary solution to get around muting ourselves. // todo: update this once we have a BackgroundTrackManager or similar. @@ -36,8 +35,6 @@ namespace osu.Game.Audio trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack); this.audio = audio; - - config.BindWith(FrameworkSetting.VolumeMusic, trackStore.Volume); } ///