mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 08:49:59 +09:00
Reapply current state, not idle
This commit is contained in:
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||
|
||||
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
|
||||
startTimeBindable.BindValueChanged(_ => updateState(State.Value, true));
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
{
|
||||
|
Reference in New Issue
Block a user