mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Reapply current state, not idle
This commit is contained in:
@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||||
|
|
||||||
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
||||||
startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
|
startTimeBindable.BindValueChanged(_ => updateState(State.Value, true));
|
||||||
|
|
||||||
if (HitObject is IHasComboInformation combo)
|
if (HitObject is IHasComboInformation combo)
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user