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Move remaining osu-specific implementations to OsuLegacySkin
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42
osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs
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42
osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacyCursor : CompositeDrawable
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{
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public LegacyCursor()
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{
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Size = new Vector2(50);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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InternalChildren = new Drawable[]
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{
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new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursormiddle"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursor"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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}
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}
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28
osu.Game.Rulesets.Osu/Skinning/NonPlayfieldSprite.cs
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28
osu.Game.Rulesets.Osu/Skinning/NonPlayfieldSprite.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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/// <summary>
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/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
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/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
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/// </summary>
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public class NonPlayfieldSprite : Sprite
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{
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public override Texture Texture
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{
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get => base.Texture;
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set
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{
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if (value != null)
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// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
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value.ScaleAdjust *= 1.6f;
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base.Texture = value;
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}
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}
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}
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}
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@ -82,6 +82,26 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return new LegacyMainCirclePiece();
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return new LegacyMainCirclePiece();
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return null;
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return null;
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case "Play/osu/cursor":
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if (GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case "Play/osu/number-text":
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string font = GetValue<SkinConfiguration, string>(config => config.HitCircleFont);
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var overlap = GetValue<SkinConfiguration, float>(config => config.HitCircleOverlap);
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return !hasFont(font)
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? null
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: new LegacySpriteText(this, font)
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{
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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Scale = new Vector2(0.96f),
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Spacing = new Vector2(-overlap * 0.89f, 0)
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};
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}
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}
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return null;
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return null;
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@ -93,5 +113,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
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=> configuration.Value is TConfiguration conf ? query.Invoke(conf) : default;
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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}
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}
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}
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}
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@ -3,17 +3,12 @@
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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@ -59,12 +54,6 @@ namespace osu.Game.Skinning
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switch (componentName)
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switch (componentName)
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{
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{
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case "Play/osu/cursor":
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if (GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case "Play/osu/sliderfollowcircle":
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case "Play/osu/sliderfollowcircle":
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animatable = true;
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animatable = true;
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break;
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break;
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@ -92,16 +81,6 @@ namespace osu.Game.Skinning
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animatable = true;
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animatable = true;
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looping = false;
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looping = false;
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break;
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break;
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case "Play/osu/number-text":
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return !hasFont(Configuration.HitCircleFont)
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? null
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: new LegacySpriteText(this, Configuration.HitCircleFont)
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{
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Scale = new Vector2(0.96f),
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
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};
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}
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}
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return this.GetAnimation(componentName, animatable, looping);
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return this.GetAnimation(componentName, animatable, looping);
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@ -143,62 +122,10 @@ namespace osu.Game.Skinning
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return null;
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return null;
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}
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}
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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private string getFallbackName(string componentName)
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private string getFallbackName(string componentName)
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{
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{
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string lastPiece = componentName.Split('/').Last();
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string lastPiece = componentName.Split('/').Last();
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return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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}
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}
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public class LegacyCursor : CompositeDrawable
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{
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public LegacyCursor()
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{
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Size = new Vector2(50);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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InternalChildren = new Drawable[]
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{
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new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursormiddle"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursor"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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}
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/// <summary>
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/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
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/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
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/// </summary>
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private class NonPlayfieldSprite : Sprite
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{
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public override Texture Texture
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{
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get => base.Texture;
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set
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{
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if (value != null)
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// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
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value.ScaleAdjust *= 1.6f;
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base.Texture = value;
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}
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}
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}
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}
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}
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}
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}
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