mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge remote-tracking branch 'upstream/master' into colour-score-meter
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@ -10,7 +10,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, null);
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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@ -268,12 +268,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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public TestBeatmapConverter(IBeatmap beatmap)
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: base(beatmap)
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public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
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: base(beatmap, ruleset)
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{
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}
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protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
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public override bool CanConvert() => true;
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
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{
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.FailConditions += (_, __) => true;
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HealthProcessor.FailConditions += (_, __) => true;
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}
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}
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}
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@ -22,12 +22,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
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AddAssert("total judgements == 1", () => ((FailPlayer)Player).HealthProcessor.JudgedHits >= 1);
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}
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private class FailPlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public FailPlayer()
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: base(false, false)
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.FailConditions += (_, __) => true;
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HealthProcessor.FailConditions += (_, __) => true;
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}
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}
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}
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@ -7,7 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create overlay", () =>
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{
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Child = hudOverlay = new HUDOverlay(null, null, Array.Empty<Mod>());
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Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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action?.Invoke(hudOverlay);
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});
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@ -6,7 +6,7 @@ using osu.Game.Rulesets.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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@ -5,7 +5,7 @@ using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestResumeWithResumeOverlay()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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resume();
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@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestPauseWithResumeOverlay()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("move cursor to button", () =>
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InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.Children.OfType<HoldToConfirmContainer>().First().ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for hitobjects", () => Player.ScoreProcessor.Health.Value < 1);
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AddUntilStep("wait for hitobjects", () => Player.HealthProcessor.Health.Value < 1);
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pauseAndConfirm();
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resumeAndConfirm();
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@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected class PausePlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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@ -12,7 +12,7 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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@ -146,6 +146,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("player mods applied", () => playerMod2.Applied);
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}
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[Test]
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public void TestModDisplayChanges()
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{
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var testMod = new TestMod();
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AddStep("load player", () => ResetPlayer(true));
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AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
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AddStep("set test mod in loader", () => loader.Mods.Value = new[] { testMod });
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AddAssert("test mod is displayed", () => (TestMod)loader.DisplayedMods.Single() == testMod);
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}
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[Test]
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public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
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@ -221,6 +233,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new Task DisposalTask => base.DisposalTask;
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public IReadOnlyList<Mod> DisplayedMods => MetadataInfo.Mods.Value;
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public TestPlayerLoader(Func<Player> createPlayer)
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: base(createPlayer)
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{
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@ -4,7 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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@ -3,12 +3,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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@ -28,12 +30,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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private const int spawn_interval = 5000;
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private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
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private readonly TestPlayfield[] playfields = new TestPlayfield[4];
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private ScheduledDelegate hitObjectSpawnDelegate;
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public TestSceneScrollingHitObjects()
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Add(new GridContainer
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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@ -43,48 +49,66 @@ namespace osu.Game.Tests.Visual.Gameplay
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scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[0] = new TestPlayfield()
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Child = playfields[0] = new TestPlayfield(),
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TimeRange = spawn_interval
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},
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[1] = new TestPlayfield()
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Child = playfields[1] = new TestPlayfield(),
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TimeRange = spawn_interval
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},
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},
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new Drawable[]
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{
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scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Left)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[2] = new TestPlayfield()
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Child = playfields[2] = new TestPlayfield(),
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TimeRange = spawn_interval
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},
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scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
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scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
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{
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RelativeSizeAxes = Axes.Both,
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Child = playfields[3] = new TestPlayfield()
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Child = playfields[3] = new TestPlayfield(),
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TimeRange = spawn_interval
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}
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}
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}
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});
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};
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setUpHitObjects();
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});
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private void setUpHitObjects()
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{
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = 0; i <= spawn_interval; i += 1000)
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addHitObject(Time.Current + i);
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hitObjectSpawnDelegate?.Cancel();
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hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true);
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}
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[Test]
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public void TestScrollAlgorithms()
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{
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AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
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AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
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AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
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AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
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AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval));
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}
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protected override void LoadComplete()
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[Test]
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public void TestScrollLifetime()
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{
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base.LoadComplete();
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = 0; i <= 5000; i += 1000)
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addHitObject(Time.Current + i);
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Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true);
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AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
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// scroll container time range must be less than the rate of spawning hitobjects
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// otherwise the hitobjects will spawn already partly visible on screen and look wrong
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AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0));
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}
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private void addHitObject(double time)
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@ -207,7 +231,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public TestDrawableHitObject(double time)
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: base(new HitObject { StartTime = time })
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{
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Origin = Anchor.Centre;
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Origin = Anchor.Custom;
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OriginPosition = new Vector2(75 / 4.0f);
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AutoSizeAxes = Axes.Both;
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AddInternal(new Box { Size = new Vector2(75) });
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Play;
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