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Restructure proof of concept
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24
osu.Game/Screens/Edit/Components/Menus/DifficultyMenuItem.cs
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24
osu.Game/Screens/Edit/Components/Menus/DifficultyMenuItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit.Components.Menus
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{
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public class DifficultyMenuItem : StatefulMenuItem<bool>
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{
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public DifficultyMenuItem(BeatmapInfo beatmapInfo, bool selected, Action<BeatmapInfo> difficultyChangeFunc)
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: base(beatmapInfo.Version ?? "(unnamed)", null)
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{
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State.Value = selected;
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if (!selected)
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Action.Value = () => difficultyChangeFunc.Invoke(beatmapInfo);
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}
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public override IconUsage? GetIconForState(bool state) => state ? (IconUsage?)FontAwesome.Solid.Check : null;
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}
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}
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