Restructure proof of concept

This commit is contained in:
Bartłomiej Dach
2021-09-05 17:26:09 +02:00
parent fe2520c599
commit c397cc2027
3 changed files with 47 additions and 18 deletions

View File

@ -727,28 +727,24 @@ namespace osu.Game.Screens.Edit
return fileMenuItems;
}
private ToggleMenuItem createDifficultyMenuItem(BeatmapInfo b)
private DifficultyMenuItem createDifficultyMenuItem(BeatmapInfo beatmapInfo)
{
bool isCurrentDifficulty = playableBeatmap.BeatmapInfo.Equals(b);
bool isCurrentDifficulty = playableBeatmap.BeatmapInfo.Equals(beatmapInfo);
return new DifficultyMenuItem(beatmapInfo, isCurrentDifficulty, switchToDifficulty);
}
var menuItem = new ToggleMenuItem(b.Version ?? "(unnamed)") { State = { Value = isCurrentDifficulty }, };
private void switchToDifficulty(BeatmapInfo beatmapInfo)
{
if (loader != null)
loader.ValidForResume = true;
if (!isCurrentDifficulty)
game?.PerformFromScreen(screen =>
{
menuItem.Action.Value = () =>
{
if (loader != null)
loader.ValidForResume = true;
if (screen == null || screen != loader)
return;
game?.PerformFromScreen(screen =>
{
if (screen != null && screen == loader)
loader.PushEditor();
}, new[] { typeof(EditorLoader) });
};
}
return menuItem;
loader.PushEditor(beatmapInfo);
}, new[] { typeof(EditorLoader) });
}
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);