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Apply more missed cases
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@ -63,15 +63,20 @@ namespace osu.Game.Beatmaps.Drawables
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{
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case DifficultyRating.Easy:
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Blue;
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case DifficultyRating.Hard:
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return palette.Yellow;
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case DifficultyRating.Insane:
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return palette.Pink;
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case DifficultyRating.Expert:
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return palette.Purple;
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case DifficultyRating.ExpertPlus:
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return palette.Gray0;
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}
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