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Apply more missed cases
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@ -77,6 +77,7 @@ namespace osu.Game.Rulesets.Objects
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case HitResult.Perfect:
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case HitResult.Ok:
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return false;
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default:
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return true;
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}
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@ -126,16 +127,22 @@ namespace osu.Game.Rulesets.Objects
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{
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case HitResult.Perfect:
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return Perfect / 2;
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case HitResult.Great:
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return Great / 2;
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case HitResult.Good:
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return Good / 2;
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case HitResult.Ok:
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return Ok / 2;
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case HitResult.Meh:
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return Meh / 2;
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case HitResult.Miss:
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return Miss / 2;
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default:
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throw new ArgumentException(nameof(result));
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}
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