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Apply more missed cases
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@ -87,6 +87,7 @@ namespace osu.Game.Rulesets.Catch
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new CatchModNoFail(),
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new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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{
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@ -96,17 +97,20 @@ namespace osu.Game.Rulesets.Catch
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new CatchModHidden(),
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new CatchModFlashlight(),
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};
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case ModType.Automation:
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return new Mod[]
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{
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new MultiMod(new CatchModAutoplay(), new ModCinema()),
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new CatchModRelax(),
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};
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case ModType.Fun:
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return new Mod[]
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{
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new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
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};
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default:
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return new Mod[] { };
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}
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