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Apply more missed cases
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@ -38,9 +38,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
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addToPattern(pattern, 0, generateHold);
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break;
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case 8:
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addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
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break;
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default:
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if (TotalColumns > 0)
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addToPattern(pattern, GetRandomColumn(), generateHold);
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