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Apply more missed cases
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@ -52,9 +52,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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int currentIndex = 0;
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int currentBeat = 0;
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double time = timingPoints[currentIndex].Time;
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while (time <= lastHitTime)
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{
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int nextIndex = currentIndex + 1;
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if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
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{
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currentIndex = nextIndex;
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@ -93,10 +95,13 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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case CentreHit centreHit:
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return new DrawableCentreHit(centreHit);
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case RimHit rimHit:
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return new DrawableRimHit(rimHit);
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case DrumRoll drumRoll:
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return new DrawableDrumRoll(drumRoll);
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case Swell swell:
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return new DrawableSwell(swell);
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}
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