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Fixed Graph/seeking offset
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@ -20,12 +20,13 @@ namespace osu.Game.Screens.Play
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const int granularity = 200;
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var firstHit = objects.First().StartTime;
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var lastHit = (objects.Last() as IHasEndTime)?.EndTime ?? 0;
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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var interval = (lastHit + 1) / granularity;
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var interval = (lastHit - firstHit + 1) / granularity;
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var values = new int[granularity];
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@ -33,8 +34,8 @@ namespace osu.Game.Screens.Play
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{
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IHasEndTime end = h as IHasEndTime;
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int startRange = (int)(h.StartTime / interval);
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int endRange = (int)((end?.EndTime > 0 ? end.EndTime : h.StartTime) / interval);
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int startRange = (int)((h.StartTime - firstHit)/ interval);
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int endRange = (int)(((end?.EndTime > 0 ? end.EndTime : h.StartTime) - firstHit) / interval);
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for (int i = startRange; i <= endRange; i++)
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values[i]++;
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}
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