Scale classic score by hitobject count

This commit is contained in:
Dan Balasescu 2022-02-21 13:31:02 +09:00
parent 85e2f68a64
commit c3b365cf6b
2 changed files with 9 additions and 8 deletions

View File

@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Scoring
private double getScore(ScoringMode mode) private double getScore(ScoringMode mode)
{ {
return GetScore(mode, maxAchievableCombo, return GetScore(mode,
calculateAccuracyRatio(baseScore), calculateAccuracyRatio(baseScore),
calculateComboRatio(HighestCombo.Value), calculateComboRatio(HighestCombo.Value),
scoreResultCounts); scoreResultCounts);
@ -222,12 +222,11 @@ namespace osu.Game.Rulesets.Scoring
/// Computes the total score. /// Computes the total score.
/// </summary> /// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param> /// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param> /// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
/// <param name="comboRatio">The proportion of <paramref name="maxCombo"/> achieved by the player.</param> /// <param name="comboRatio">The proportion of the max combo achieved by the player.</param>
/// <param name="statistics">Any statistics to be factored in.</param> /// <param name="statistics">Any statistics to be factored in.</param>
/// <returns>The total score.</returns> /// <returns>The total score.</returns>
public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics) public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics)
{ {
switch (mode) switch (mode)
{ {
@ -238,10 +237,12 @@ namespace osu.Game.Rulesets.Scoring
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
case ScoringMode.Classic: case ScoringMode.Classic:
int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value);
// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring. // This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes. // The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
double scaledStandardised = GetScore(ScoringMode.Standardised, maxCombo, accuracyRatio, comboRatio, statistics) / max_score; double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score;
return Math.Pow(scaledStandardised * (maxCombo + 1), 2) * 18; return Math.Pow(scaledStandardised * totalHitObjects, 2) * 36;
} }
} }
@ -265,7 +266,7 @@ namespace osu.Game.Rulesets.Scoring
computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value; computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value;
} }
return GetScore(mode, maxAchievableCombo, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics); return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics);
} }
/// <summary> /// <summary>

View File

@ -184,7 +184,7 @@ namespace osu.Game.Scoring
var scoreProcessor = ruleset.CreateScoreProcessor(); var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods; scoreProcessor.Mods.Value = score.Mods;
return (long)Math.Round(scoreProcessor.GetScore(mode, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics)); return (long)Math.Round(scoreProcessor.GetScore(mode, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
} }
/// <summary> /// <summary>