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Flip default to the preferred method going forward
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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
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/// is offered as a compatibility layer until all rulesets have been migrated across.
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/// </remarks>
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protected virtual bool UseTransformStateManagement => false;
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protected virtual bool UseTransformStateManagement => true;
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protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
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