Flip default to the preferred method going forward

This commit is contained in:
Dean Herbert
2019-07-22 15:55:38 +09:00
parent be170b4124
commit c3b81bef4a
6 changed files with 10 additions and 3 deletions

View File

@ -58,8 +58,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
protected override bool UseTransformStateManagement => false;
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
this.FadeIn(200);