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Flip default to the preferred method going forward
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@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
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protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
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protected override bool UseTransformStateManagement => true;
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protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
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protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn);
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