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Flip default to the preferred method going forward
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@ -94,6 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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// TODO: update to use new state management.
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var circlePiece = MainPiece as CirclePiece;
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circlePiece?.FlashBox.FinishTransforms();
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