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Flip default to the preferred method going forward
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@ -121,6 +121,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override bool UseTransformStateManagement => false;
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// Normal and clap samples are handled by the drum
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protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
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