Add skinning support to spinner test scene

This commit is contained in:
Dean Herbert 2020-07-29 15:24:14 +09:00
parent 91ce06aaa7
commit c3c60334ec

View File

@ -4,37 +4,32 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestSceneSpinner : OsuTestScene public class TestSceneSpinner : OsuSkinnableTestScene
{ {
private readonly Container content;
protected override Container<Drawable> Content => content;
private int depthIndex; private int depthIndex;
public TestSceneSpinner() public TestSceneSpinner()
{ {
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 })); // base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Miss Big", () => testSingle(2)); AddStep("Miss Big", () => SetContents(() => testSingle(2)));
AddStep("Miss Medium", () => testSingle(5)); AddStep("Miss Medium", () => SetContents(() => testSingle(5)));
AddStep("Miss Small", () => testSingle(7)); AddStep("Miss Small", () => SetContents(() => testSingle(7)));
AddStep("Hit Big", () => testSingle(2, true)); AddStep("Hit Big", () => SetContents(() => testSingle(2, true)));
AddStep("Hit Medium", () => testSingle(5, true)); AddStep("Hit Medium", () => SetContents(() => testSingle(5, true)));
AddStep("Hit Small", () => testSingle(7, true)); AddStep("Hit Small", () => SetContents(() => testSingle(7, true)));
} }
private void testSingle(float circleSize, bool auto = false) private Drawable testSingle(float circleSize, bool auto = false)
{ {
var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 }; var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
@ -49,12 +44,12 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable }); mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable); return drawable;
} }
private class TestDrawableSpinner : DrawableSpinner private class TestDrawableSpinner : DrawableSpinner
{ {
private bool auto; private readonly bool auto;
public TestDrawableSpinner(Spinner s, bool auto) public TestDrawableSpinner(Spinner s, bool auto)
: base(s) : base(s)
@ -62,16 +57,11 @@ namespace osu.Game.Rulesets.Osu.Tests
this.auto = auto; this.auto = auto;
} }
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void Update()
{ {
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1) base.Update();
{ if (auto)
// force completion only once to not break human interaction Disc.Rotate((float)(Clock.ElapsedFrameTime * 3));
Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
auto = false;
}
base.CheckForResult(userTriggered, timeOffset);
} }
} }
} }