fade slider ticks with hidden mod

This commit is contained in:
Aergwyn
2018-02-11 11:03:01 +01:00
parent 0ba76bbaa1
commit c3ce015869
2 changed files with 16 additions and 13 deletions

View File

@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject, IRequireTracking
{
private const double anim_duration = 150;
public const double ANIM_DURATION = 150;
public bool Tracking { get; set; }
@ -51,8 +51,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdatePreemptState()
{
this.Animate(
d => d.FadeIn(anim_duration),
d => d.ScaleTo(0.5f).ScaleTo(1f, anim_duration * 4, Easing.OutElasticHalf)
d => d.FadeIn(ANIM_DURATION),
d => d.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf)
);
}
@ -64,12 +64,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(anim_duration)
.FadeColour(Color4.Red, anim_duration / 2);
this.FadeOut(ANIM_DURATION)
.FadeColour(Color4.Red, ANIM_DURATION / 2);
break;
case ArmedState.Hit:
this.FadeOut(anim_duration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, anim_duration, Easing.Out);
this.FadeOut(ANIM_DURATION, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
break;
}
}