Make RealtimeMultiplayerTestScene abstract

This commit is contained in:
smoogipoo 2020-12-21 16:21:05 +09:00
parent c37840b37c
commit c3d1eaf36d

View File

@ -12,7 +12,7 @@ using osu.Game.Screens.Multi.RealtimeMultiplayer;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{ {
public class RealtimeMultiplayerTestScene : MultiplayerTestScene public abstract class RealtimeMultiplayerTestScene : MultiplayerTestScene
{ {
[Cached(typeof(StatefulMultiplayerClient))] [Cached(typeof(StatefulMultiplayerClient))]
public TestRealtimeMultiplayerClient Client { get; } public TestRealtimeMultiplayerClient Client { get; }
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
private readonly bool joinRoom; private readonly bool joinRoom;
public RealtimeMultiplayerTestScene(bool joinRoom = true) protected RealtimeMultiplayerTestScene(bool joinRoom = true)
{ {
this.joinRoom = joinRoom; this.joinRoom = joinRoom;
base.Content.Add(content = new TestRealtimeRoomContainer { RelativeSizeAxes = Axes.Both }); base.Content.Add(content = new TestRealtimeRoomContainer { RelativeSizeAxes = Axes.Both });