From c3d56088d87d8f12fe7abbe2912b8a6f89e73bc1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Oct 2019 11:54:39 +0900 Subject: [PATCH] Make constant private --- osu.Game/Screens/Menu/IntroScreen.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index 1052ebdd5b..5d560c0c2a 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Menu private readonly BindableDouble exitingVolumeFade = new BindableDouble(1); - public const int EXIT_DELAY = 3000; + private const int exit_delay = 3000; [Resolved] private AudioManager audio { get; set; } @@ -110,7 +110,7 @@ namespace osu.Game.Screens.Menu { this.FadeIn(300); - double fadeOutTime = EXIT_DELAY; + double fadeOutTime = exit_delay; //we also handle the exit transition. if (MenuVoice.Value) seeya.Play(); @@ -151,8 +151,8 @@ namespace osu.Game.Screens.Menu .ScaleTo(1, initialMovementTime, Easing.OutQuint) .FadeIn(quick_appear, Easing.OutQuint) .Then() - .RotateTo(20, EXIT_DELAY * 1.5f) - .FadeOut(EXIT_DELAY); + .RotateTo(20, exit_delay * 1.5f) + .FadeOut(exit_delay); } }