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Merge branch 'master' into editor-background
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@ -29,6 +29,7 @@ namespace osu.Game.Graphics.Containers
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private Bindable<float> sizeY;
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private Bindable<float> posX;
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private Bindable<float> posY;
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private Bindable<bool> applySafeAreaPadding;
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private Bindable<MarginPadding> safeAreaPadding;
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@ -132,6 +133,9 @@ namespace osu.Game.Graphics.Containers
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posY = config.GetBindable<float>(OsuSetting.ScalingPositionY);
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posY.ValueChanged += _ => Scheduler.AddOnce(updateSize);
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applySafeAreaPadding = config.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
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applySafeAreaPadding.BindValueChanged(_ => Scheduler.AddOnce(updateSize));
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safeAreaPadding = safeArea.SafeAreaPadding.GetBoundCopy();
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safeAreaPadding.BindValueChanged(_ => Scheduler.AddOnce(updateSize));
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}
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@ -192,7 +196,7 @@ namespace osu.Game.Graphics.Containers
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bool requiresMasking = targetRect.Size != Vector2.One
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// For the top level scaling container, for now we apply masking if safe areas are in use.
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// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
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|| (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero);
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|| (targetMode == ScalingMode.Everything && (applySafeAreaPadding.Value && safeAreaPadding.Value.Total != Vector2.Zero));
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if (requiresMasking)
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sizableContainer.Masking = true;
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@ -225,6 +229,9 @@ namespace osu.Game.Graphics.Containers
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[Resolved]
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private ISafeArea safeArea { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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private readonly bool confineHostCursor;
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private readonly LayoutValue cursorRectCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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@ -259,7 +266,7 @@ namespace osu.Game.Graphics.Containers
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{
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if (host.Window == null) return;
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bool coversWholeScreen = Size == Vector2.One && safeArea.SafeAreaPadding.Value.Total == Vector2.Zero;
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bool coversWholeScreen = Size == Vector2.One && (!config.Get<bool>(OsuSetting.SafeAreaConsiderations) || safeArea.SafeAreaPadding.Value.Total == Vector2.Zero);
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host.Window.CursorConfineRect = coversWholeScreen ? null : ToScreenSpace(DrawRectangle).AABBFloat;
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}
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}
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