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Fixed the problems that were brought up and deleted the old bind logic
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@ -24,12 +24,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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positionalHitsoundsLevel = osuConfig.GetBindable<float>(OsuSetting.PositionalHitsoundsLevel);
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.PositionalHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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{
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positionalHitsoundsSettings = new FillFlowContainer<SettingsSlider<float>>
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{
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Direction = FillDirection.Vertical,
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