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Fix hidden test failures
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@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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private bool checkSomeHit() => Player.ScoreProcessor.JudgedHits >= 4;
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private bool objectWithIncreasedVisibilityHasIndex(int index)
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=> Player.Mods.Value.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
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=> Player.GameplayState.Mods.OfType<TestOsuModHidden>().Single().FirstObject == Player.GameplayState.Beatmap.HitObjects[index];
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private class TestOsuModHidden : OsuModHidden
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{
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