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Move all ruleset editor tests to their own namespace
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@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
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{
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
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{
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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[TestFixture]
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public class TestSceneEditor : EditorTestScene
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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{
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
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{
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@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneManiaHitObjectComposer : EditorClockTestScene
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{
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@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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{
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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