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Move all ruleset editor tests to their own namespace
This commit is contained in:
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
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{
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private readonly Column column;
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[Cached(typeof(IReadOnlyList<Mod>))]
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private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
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[Cached(typeof(IScrollingInfo))]
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private IScrollingInfo scrollingInfo;
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protected ManiaPlacementBlueprintTestScene()
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{
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scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
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Add(column = new Column(0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.OrangeRed,
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Clock = new FramedClock(new StopwatchClock()), // No scroll
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});
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}
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protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
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{
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var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
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var pos = column.ScreenSpacePositionAtTime(time);
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return new SnapResult(pos, time, column);
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}
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protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
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protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
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public ManiaPlayfield Playfield => null;
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
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{
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[Cached(Type = typeof(IAdjustableClock))]
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private readonly IAdjustableClock clock = new StopwatchClock();
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protected ManiaSelectionBlueprintTestScene()
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{
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Add(new Column(0)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.OrangeRed,
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Clock = new FramedClock(new StopwatchClock()), // No scroll
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});
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}
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public ManiaPlayfield Playfield => null;
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}
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}
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33
osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs
Normal file
33
osu.Game.Rulesets.Mania.Tests/Editor/TestSceneEditor.cs
Normal file
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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[TestFixture]
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public class TestSceneEditor : EditorTestScene
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{
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private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
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protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
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public TestSceneEditor()
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{
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AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
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AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);
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}
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[BackgroundDependencyLoader]
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private void load(RulesetConfigCache configCache)
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{
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var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
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config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
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protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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private readonly DrawableHoldNote drawableObject;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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public TestSceneHoldNoteSelectionBlueprint()
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{
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var holdNote = new HoldNote { Column = 0, Duration = 1000 };
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holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 50,
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Child = drawableObject = new DrawableHoldNote(holdNote)
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{
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Height = 300,
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AccentColour = { Value = OsuColour.Gray(0.3f) }
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}
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};
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AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
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}
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protected override void Update()
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{
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base.Update();
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foreach (var nested in drawableObject.NestedHitObjects)
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{
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double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
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nested.Y = (float)(-finalPosition * content.DrawHeight);
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}
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}
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}
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}
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@ -0,0 +1,124 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
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[Cached(typeof(EditorBeatmap))]
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private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
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private readonly ManiaBeatSnapGrid beatSnapGrid;
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public TestSceneManiaBeatSnapGrid()
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{
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
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editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 });
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BeatDivisor.Value = 3;
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// Some sane defaults
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scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant;
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scrollingInfo.Direction.Value = ScrollingDirection.Up;
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scrollingInfo.TimeRange.Value = 1000;
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Children = new Drawable[]
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{
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Playfield = new ManiaPlayfield(new List<StageDefinition>
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{
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new StageDefinition { Columns = 4 },
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new StageDefinition { Columns = 3 }
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})
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{
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Clock = new FramedClock(new StopwatchClock())
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},
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new TestHitObjectComposer(Playfield)
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{
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Child = beatSnapGrid = new ManiaBeatSnapGrid()
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}
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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// We're providing a constant scroll algorithm.
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float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight;
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double timeValue = scrollingInfo.TimeRange.Value * relativePosition;
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beatSnapGrid.SelectionTimeRange = (timeValue, timeValue);
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return true;
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}
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public ManiaPlayfield Playfield { get; }
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}
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public class TestHitObjectComposer : HitObjectComposer
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{
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public override Playfield Playfield { get; }
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public override IEnumerable<DrawableHitObject> HitObjects => Enumerable.Empty<DrawableHitObject>();
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public override bool CursorInPlacementArea => false;
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public TestHitObjectComposer(Playfield playfield)
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{
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Playfield = playfield;
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}
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public Drawable Child
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{
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set => InternalChild = value;
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}
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public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
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{
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throw new System.NotImplementedException();
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}
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public override float GetBeatSnapDistanceAt(double referenceTime)
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{
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throw new System.NotImplementedException();
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}
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public override float DurationToDistance(double referenceTime, double duration)
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{
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throw new System.NotImplementedException();
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}
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public override double DistanceToDuration(double referenceTime, float distance)
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{
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throw new System.NotImplementedException();
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}
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public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
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{
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throw new System.NotImplementedException();
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}
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@ -0,0 +1,218 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneManiaHitObjectComposer : EditorClockTestScene
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{
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private TestComposer composer;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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BeatDivisor.Value = 8;
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Clock.Seek(0);
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Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
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});
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[Test]
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public void TestDragOffscreenSelectionVerticallyUpScroll()
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{
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DrawableHitObject lastObject = null;
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double originalTime = 0;
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Vector2 originalPosition = Vector2.Zero;
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setScrollStep(ScrollingDirection.Up);
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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AddStep("click last object", () =>
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{
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originalPosition = lastObject.DrawPosition;
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InputManager.MoveMouseTo(lastObject);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("move mouse downwards", () =>
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{
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InputManager.MoveMouseTo(lastObject, new Vector2(0, lastObject.ScreenSpaceDrawQuad.Height * 4));
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
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AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
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AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
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}
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[Test]
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public void TestDragOffscreenSelectionVerticallyDownScroll()
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{
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DrawableHitObject lastObject = null;
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double originalTime = 0;
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Vector2 originalPosition = Vector2.Zero;
|
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setScrollStep(ScrollingDirection.Down);
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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AddStep("click last object", () =>
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{
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originalPosition = lastObject.DrawPosition;
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InputManager.MoveMouseTo(lastObject);
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InputManager.PressButton(MouseButton.Left);
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});
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||||
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AddStep("move mouse upwards", () =>
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{
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InputManager.MoveMouseTo(lastObject, new Vector2(0, -lastObject.ScreenSpaceDrawQuad.Height * 4));
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||||
InputManager.ReleaseButton(MouseButton.Left);
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});
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||||
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AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
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||||
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
|
||||
AddAssert("hitobject has moved time", () => lastObject.HitObject.StartTime == originalTime + 125);
|
||||
}
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||||
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||||
[Test]
|
||||
public void TestDragOffscreenSelectionHorizontally()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
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||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
|
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|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse right", () =>
|
||||
{
|
||||
var firstColumn = composer.Composer.Playfield.GetColumn(0);
|
||||
var secondColumn = composer.Composer.Playfield.GetColumn(1);
|
||||
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
|
||||
|
||||
// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
|
||||
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteSelectionVertically()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
EndTime = 200
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote holdNote = null;
|
||||
|
||||
AddStep("grab hold note", () =>
|
||||
{
|
||||
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(holdNote);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move drag upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
|
||||
|
||||
private class TestComposer : CompositeDrawable
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
public readonly EditorBeatmap EditorBeatmap;
|
||||
|
||||
public readonly ManiaHitObjectComposer Composer;
|
||||
|
||||
public TestComposer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
|
||||
},
|
||||
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
|
||||
};
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
EditorBeatmap.Add(new Note { StartTime = 125 * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
this.ChildrenOfType<HitObjectContainer>().ForEach(c => c.Clear());
|
||||
|
||||
ResetPlacement();
|
||||
|
||||
((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down;
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestPlaceBeforeCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("note start time < 0", () => getNote().StartTime < 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlaceAfterCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("note start time > 0", () => getNote().StartTime > 0);
|
||||
}
|
||||
|
||||
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
||||
{
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
private readonly Container content;
|
||||
|
||||
public TestSceneNoteSelectionBlueprint()
|
||||
{
|
||||
var note = new Note { Column = 0 };
|
||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
DrawableNote drawableObject;
|
||||
|
||||
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(50, 20),
|
||||
Child = drawableObject = new DrawableNote(note)
|
||||
};
|
||||
|
||||
AddBlueprint(new NoteSelectionBlueprint(drawableObject));
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user