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Move all ruleset editor tests to their own namespace
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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public TestSceneNoteSelectionBlueprint()
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{
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var note = new Note { Column = 0 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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DrawableNote drawableObject;
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base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(50, 20),
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Child = drawableObject = new DrawableNote(note)
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};
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AddBlueprint(new NoteSelectionBlueprint(drawableObject));
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}
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}
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}
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