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Move all ruleset editor tests to their own namespace
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public class TestScenePathControlPointVisualiser : OsuTestScene
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{
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private Slider slider;
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private PathControlPointVisualiser visualiser;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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slider = new Slider();
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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});
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[Test]
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public void TestAddOverlappingControlPoints()
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{
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createVisualiser(true);
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addControlPointStep(new Vector2(200));
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addControlPointStep(new Vector2(300));
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addControlPointStep(new Vector2(300));
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addControlPointStep(new Vector2(500, 300));
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AddAssert("last connection displayed", () =>
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{
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var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
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return lastConnection.DrawWidth > 50;
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});
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}
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private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
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}
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}
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