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Initial implementation of new flow (only working for approach rate)
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
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protected const int LAST_SETTING_ORDER = 2;
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[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
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[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
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public Bindable<float?> DrainRate { get; } = new Bindable<float?>
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{
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/*
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
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*/
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};
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[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
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[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
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public Bindable<float?> OverallDifficulty { get; } = new Bindable<float?>
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{
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/*
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