remove all regular usage of DifficultyControlPoint

This commit is contained in:
OliBomby
2023-04-26 17:55:38 +02:00
parent 9f8d7bccba
commit c44f71a737
10 changed files with 42 additions and 27 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -16,7 +17,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasPathWithRepeats
public class JuiceStream : CatchHitObject, IHasPathWithRepeats, IHasSliderVelocity
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
@ -27,6 +28,14 @@ namespace osu.Game.Rulesets.Catch.Objects
public int RepeatCount { get; set; }
public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1);
public double SliderVelocity
{
get => SliderVelocityBindable.Value;
set => SliderVelocityBindable.Value = value;
}
[JsonIgnore]
private double velocityFactor;
@ -34,10 +43,10 @@ namespace osu.Game.Rulesets.Catch.Objects
private double tickDistanceFactor;
[JsonIgnore]
public double Velocity => velocityFactor * DifficultyControlPoint.SliderVelocity;
public double Velocity => velocityFactor * SliderVelocity;
[JsonIgnore]
public double TickDistance => tickDistanceFactor * DifficultyControlPoint.SliderVelocity;
public double TickDistance => tickDistanceFactor * SliderVelocity;
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.